Coming to life

A rough composite onto the background for storyboarding.
A rough composite onto the background for storyboarding.

After days of working on this latest draft of storyboards, ruthlessly removing portions that felt the slightest bit unneeded, I began to see things connecting. The elements of the story start to flow together, even with still images, rather than moving shots, once the extra bits are removed and the right shot choices are placed in sequence. I want the viewer to be able to follow what is important from shot to shot without making them look left and right with each cut.I try and break down actions to make sense within the range of movement and expression that these puppets can conceivably express. I think they can do amazing things, but I also have to keep in mind the type of movement that the puppeteers I am working with will be able to bring out in the characters readily, or with a bit of direction. That is a way to double check that what I storyboarded communicates even at a simple level. With great performances, it will only get that much better.There are a lot of things that are quite slow and tedious to do. This weird magnetic timeline in Final Cut Pro X makes me spend a lot of time zooming in and adjusting clips frame by frame to make them connect, so as not to leave gaps. Besides that, the process to add a visible scene and shot number label to each shot is so ridiculously tedious. There must be a better way. A few less clicks and double clicks on that many shots would make a difference. Still, despite many steps being tedious, the process of seeing your story come to life visually against the backdrop of the score is a beautiful thing. Suddenly things seem possible.