This video shows my Unreal Metahuman workflow for applying motion capture, animating with a custom body control rig in Maya, adding custom clothing and round tripping facial animation from Unreal to Maya with custom tools.
The character in the test is a Uyghur man wearing traditional doppa and shirt. Shirt embroidery was designed by Amara Javed. Learn more and support the Uyghur people in their struggle against genocide.
Tools:
Additionally, I have created a suite of tools for sending assets, hair, skeletons, animation, cameras, alembic etc from Maya to Unreal called mgTools. http://www.madguru.com/mgtools